Doody duty что за плагин
Bukkit
DoOdy Duty
Bukkit Plugins
DoOdy Duty
Table of Contents
DoOdy
Separate Admin/Mod Duties so everyone can enjoy the game
DoOdy makes these possible by limiting the power of Creative gamemode. It’s a tool that allows admins/mods that wish to play as honestly as possible in survival mode to do so but still have the ability to go into creative mode without being tempted to cheat the server’s ingame economy &/or PVP integrity by abusing Minecraft’s ‘Standard Creative Mode’. Meaning server owners can limit the amount of players with unnecessary OP level access.
Newly added Moderator Features
Features
Commands
Permissions
Comments
I think you should check if a player is on duty before allowing them to go into spectator mode.
If you use the «/doody spectate» command without first turning on doody mode, you will be put into spectator mode. Please fix this.
DoOdy has been updated to v1.14, after a 6 year break.
Please let me know if any issues with the plugin.
Thank you for your continued support of DoOdy.
While you’re waiting for angelofdev to have time to update his plugin, feel free to take a look at my derived plugin, OnDoOdy, which is based on the idea and code of OnDoOdy, but has been modified to be (in my opinion) a better version of DoOdy.
Is this going to be updated anymore?
is there a way to implement a timed feature, right now i have a restricted version of doody (you cannot place/store most blocks) But i still have the issue of staff using it just for it’s flying/godmode abilities A LOT, I want them to be able to go into doody mode (Creative) But i also want them to only go in it for about 15-30 minutes per hour, or perhaps have it so the time accumulates (IE: I stay out of duty mode for 1 hour, i have 20 minutes in it, i stay out for 2 hours i have 40 minutes)
Is there anyway to achieve this?
Its working perfect on my 1.4.6 server, so you should be ok 🙂
Me again :D, can you please update this to 1.4.6? We use this a lot on my server :), thanks!
SWEET! You always come through, I’ll upload now and start testing it.
Updated to 1.4.2
I don’t have time to test it, so if there is a part of it that’s broken let me know.
Hi, could you please update this to 1.4.2 :). We use this a ton, and if you can, compile it for 1.6 as well like last time plz 😀 thanks!
Sir, I think its not functional to disable the commands for the «onduty»-state, I would more likely disable them for offduty, so that admins cant use commands like «/give; » etc.
I would highly appreciate it if you could make an option to disable them for whether on- or offduty
Another matter is that if you are onduty and want to use a portal from a special plugin (dunno, if I am allowed to write the name here), then the mode gets reset to offduty and your items you had in offduty mode are not restored.
Greets P.M.: Sry for my bad English
No problem, sounds good. Great plugin!
I’m planning on doing a complete re-write. But am not able to find the time to get it done. Things have been a bit hectic for me lately.
By not installing the plugin. And just giving them GameMode 1
How do I disable the function for «Saving of player’s inventory, location & xp before they enter duty (creative mode). Once they leave duty (creative mode) their inventory is restored & they are teleported to their original location». I don’t want this in the plugin, so how can I remove it in the plugin?
In my config file I’ve tried everything to deny mob spawning eggs. I’ve tried denying using the integer format as well as the entity name. None of the following work when I place them in the Denied Blocks list: 383:50 ‘383:50’ ‘383’ monster_egg
Okay new Multiworld bug. Still using Multiverse-Core and Multiverse-Portals. When someone goes in between worlds with duty mode on, then logs off and back on, there will be two of them (duplicates).
Reproduce bug: 1. Log in, turn on duty mode: «/duty on». For this example, let’s say my player name is «Notch». 2. Walk through portal to another world. 3. Log off, with duty mode still on. 4. Log in. You will see two «Notch» players. One will be the actual player, and the duplicate ghost will be named «Notch43» or some other suffix. The ghost player will be standing where the player logged off.
You can keep repeating it (log in, duty on, portal to a new world, log off) and it will keep creating more and more «ghost images» of the duty player.
Bukkit
DoOdy Duty
Bukkit Plugins
DoOdy Duty
Table of Contents
DoOdy
Separate Admin/Mod Duties so everyone can enjoy the game
DoOdy makes these possible by limiting the power of Creative gamemode. It’s a tool that allows admins/mods that wish to play as honestly as possible in survival mode to do so but still have the ability to go into creative mode without being tempted to cheat the server’s ingame economy &/or PVP integrity by abusing Minecraft’s ‘Standard Creative Mode’. Meaning server owners can limit the amount of players with unnecessary OP level access.
Newly added Moderator Features
Features
Commands
Permissions
Comments
I think you should check if a player is on duty before allowing them to go into spectator mode.
If you use the «/doody spectate» command without first turning on doody mode, you will be put into spectator mode. Please fix this.
DoOdy has been updated to v1.14, after a 6 year break.
Please let me know if any issues with the plugin.
Thank you for your continued support of DoOdy.
While you’re waiting for angelofdev to have time to update his plugin, feel free to take a look at my derived plugin, OnDoOdy, which is based on the idea and code of OnDoOdy, but has been modified to be (in my opinion) a better version of DoOdy.
Is this going to be updated anymore?
is there a way to implement a timed feature, right now i have a restricted version of doody (you cannot place/store most blocks) But i still have the issue of staff using it just for it’s flying/godmode abilities A LOT, I want them to be able to go into doody mode (Creative) But i also want them to only go in it for about 15-30 minutes per hour, or perhaps have it so the time accumulates (IE: I stay out of duty mode for 1 hour, i have 20 minutes in it, i stay out for 2 hours i have 40 minutes)
Is there anyway to achieve this?
Its working perfect on my 1.4.6 server, so you should be ok 🙂
Me again :D, can you please update this to 1.4.6? We use this a lot on my server :), thanks!
SWEET! You always come through, I’ll upload now and start testing it.
Updated to 1.4.2
I don’t have time to test it, so if there is a part of it that’s broken let me know.
Hi, could you please update this to 1.4.2 :). We use this a ton, and if you can, compile it for 1.6 as well like last time plz 😀 thanks!
Sir, I think its not functional to disable the commands for the «onduty»-state, I would more likely disable them for offduty, so that admins cant use commands like «/give; » etc.
I would highly appreciate it if you could make an option to disable them for whether on- or offduty
Another matter is that if you are onduty and want to use a portal from a special plugin (dunno, if I am allowed to write the name here), then the mode gets reset to offduty and your items you had in offduty mode are not restored.
Greets P.M.: Sry for my bad English
No problem, sounds good. Great plugin!
I’m planning on doing a complete re-write. But am not able to find the time to get it done. Things have been a bit hectic for me lately.
By not installing the plugin. And just giving them GameMode 1
How do I disable the function for «Saving of player’s inventory, location & xp before they enter duty (creative mode). Once they leave duty (creative mode) their inventory is restored & they are teleported to their original location». I don’t want this in the plugin, so how can I remove it in the plugin?
In my config file I’ve tried everything to deny mob spawning eggs. I’ve tried denying using the integer format as well as the entity name. None of the following work when I place them in the Denied Blocks list: 383:50 ‘383:50’ ‘383’ monster_egg
Okay new Multiworld bug. Still using Multiverse-Core and Multiverse-Portals. When someone goes in between worlds with duty mode on, then logs off and back on, there will be two of them (duplicates).
Reproduce bug: 1. Log in, turn on duty mode: «/duty on». For this example, let’s say my player name is «Notch». 2. Walk through portal to another world. 3. Log off, with duty mode still on. 4. Log in. You will see two «Notch» players. One will be the actual player, and the duplicate ghost will be named «Notch43» or some other suffix. The ghost player will be standing where the player logged off.
You can keep repeating it (log in, duty on, portal to a new world, log off) and it will keep creating more and more «ghost images» of the duty player.
Bukkit
DoOdy Duty
Bukkit Plugins
DoOdy Duty
Table of Contents
DoOdy
Separate Admin/Mod Duties so everyone can enjoy the game
DoOdy makes these possible by limiting the power of Creative gamemode. It’s a tool that allows admins/mods that wish to play as honestly as possible in survival mode to do so but still have the ability to go into creative mode without being tempted to cheat the server’s ingame economy &/or PVP integrity by abusing Minecraft’s ‘Standard Creative Mode’. Meaning server owners can limit the amount of players with unnecessary OP level access.
Newly added Moderator Features
Features
Commands
Permissions
Comments
Ahh I see what’s happening now. Thank you for the reply. Yes, it is intended.
Since doody actually gives players creative mode I made a few fail-safes to ensure no player gets away with full creative powers.
On player joining events, doody checks to see if the player is in Creative mode.
If the player is in creative mode it then checks to see if the player is either an OP or on Duty.
If the player is none of those it then proceeds to remove the player from creative mode & clears their inventory.
The way I see it is if the player has the ability to use the command /gamemode 1 or /gm they’re already OP.
I guess I can add a permission node that also allows the bypass of the fail-safe.
OK here is whats happening i log in to the game i go into normal creative mode by /gamemode 1 i have do0ty restricted to certain items so sometime i use normal creative. I build a few things and leave the material in my inventory log out while i am in creative and when i log back in my inventory is empty and i am kicked from creative. Is this as intended?
Your non-duty inventory is saved to inventory.yml file in the directory plugins/DoOdy.
When you use /doody off your inventory will be restored.
DoOdy also restores your non-duty inventory on logout so you wouldn’t/shouldn’t be losing it when you log out.
If the above is not what you’re experiencing can you please tell me to steps to reproduce the issue you’re having so I can solve this.
I Love This Plugin! I recomend it to everyone!
Version 0.4.6 has been uploaded & waiting for approval. I strongly suggest you update to this version.
Version 0.4.6: Fix for items from duty mode remaining in inventory for players on duty when plugin is unloaded.
Version 0.4.5 has been uploaded & waiting for approval. I strongly suggest you update to this version.
Version 0.4.5: Fixes Issues with player inventory & location being lost for players who are on duty when the plugin is unloaded or server is shut down.
DoOdy doesn’t stop players who are OP and/or have ‘doody.dropitems‘ and ‘doody.storage‘ permission nodes from dropping items or opening chests.
If you’re using PermissionsEx(PEX) to test it out on yourself you can remove the permission node from yourself by doing this command:
/pex user
To give yourself the permission nodes again do this:
/pex user
Thanks, and also done. Waiting for Version 0.4.3 to get approved.
Version 0.4.3:
Great plugin! You should add another command: /doody
No it’s not a stupid question. I just didn’t explain what it does correctly. This was a private plugin that I only decided to make public yesterday.
I made this plugin for my pvp server for two reasons:
But I understand not many people are as restrictive as that, that’s why I’ve made almost all of the features optional via the config. Or you can keep it restrictive but allow a few to bypass via the permissions.
Players who are OP should not be affected by this plugin, as it already show’s you trust them enough.
Hopefully I have explained to you what is possible through this plugin.
Hey. Sorry for this stupid question. My english is not that bad and i read everything. But i dont understand what i can exactly do with that.. ^^
OnDoOdy
Загрузка
Предыдущие версии
Название | Размер | Обновлено | Версия игры | Загрузок | |
OnDoOdy 1.2.1 release | 52.80 KB | Sep 21, 2013 | CB 1.6.2-R1.0 | 618 | |
OnDoOdy 1.2.0 release | 52.94 KB | Sep 21, 2013 | CB 1.6.2-R1.0 | 496 | |
OnDoOdy 1.1.1 release | 43.99 KB | Sep 16, 2013 | CB 1.6.2-R1.0 | 505 | |
OnDoOdy 1.1.0 release | 42.83 KB | Sep 15, 2013 | CB 1.6.2-R1.0 | 475 | |
OnDoOdy 1.0.0 release | 37.32 KB | Sep 13, 2013 | CB 1.6.2-R1.0 | 507 |
Описание
OnDoOdy-это вилка плагина DoOdy Duty. Вдохновленный его набором функций, видя, что он имеет открытый исходный код и нуждается в таком плагине для моих собственных целей, я решил продолжить с того места, где он остановился, и сделать свою собственную версию.
OnDoOdy сохраняет большую часть функций своего предшественника, но большая часть кода была переписана и переосмыслена, так что для любого бывшего пользователя DoOdy Duty вам придется заново изучить несколько вещей. С другой стороны, многие вещи должны быть знакомы, поэтому кривая обучения не должна быть такой крутой. Во-первых, все разрешения такие же, как и в DoOdy Duty.
Описание
Основная цель OnDoOdy-дать вашим сотрудникам возможность идти «на дежурство» (то есть выполнять штатную работу), не теряя способности нормально играть в игру. Когда вы идете на дежурство, все, что касается вашего персонажа, сохраняется.
Файл конфигурации по умолчанию сильно закомментирован и не должен требовать здесь дальнейшего описания. Если у вас есть какие-либо вопросы по этому поводу, не стесняйтесь написать мне комментарий, и я помогу вам (и, вероятно, обновлю комментарий в конфигурационном файле).)
Исходный код
Будучи основанным на проекте GPL v3, мой также должен быть GPL v3, и меня это вполне устраивает. Если вам интересно взглянуть на исходный код, вы можете найти его на GitHub.