Force item sharing risk of rain что это
Force item sharing risk of rain что это
The Solst1c3(Assembly-CSharp.dll file change) and ShareSuite(via BepInEx mod) don’t work for me. My friend can’t enter my game.
To play with unmodded friends you need to go into the BepInEX folder > config> com.bepis.r2api and make sure you change the word true to false like the following line. This will allow unmodded friends to join your lobbies without having to install anything. Use notepad to open up the file, and make sure to save after making the change!
line # Enables or disables the isModded flag in the game, which affects if you will be matched with other modded users.
IsModded = false
The Solst1c3(Assembly-CSharp.dll file change) and ShareSuite(via BepInEx mod) don’t work for me. My friend can’t enter my game.
To play with unmodded friends you need to go into the BepInEX folder > config> com.bepis.r2api and make sure you change the word true to false like the following line. This will allow unmodded friends to join your lobbies without having to install anything. Use notepad to open up the file, and make sure to save after making the change!
line # Enables or disables the isModded flag in the game, which affects if you will be matched with other modded users.
IsModded = false
The Solst1c3(Assembly-CSharp.dll file change) and ShareSuite(via BepInEx mod) don’t work for me. My friend can’t enter my game.
To play with unmodded friends you need to go into the BepInEX folder > config> com.bepis.r2api and make sure you change the word true to false like the following line. This will allow unmodded friends to join your lobbies without having to install anything. Use notepad to open up the file, and make sure to save after making the change!
line # Enables or disables the isModded flag in the game, which affects if you will be matched with other modded users.
IsModded = false
Force item sharing risk of rain что это
Using this guide is not recommended if you are playing Risk of Rain v1.1.1 or higher, because the addition of artifacts have made the strategies contained in this guide obsolete.
This guide was written for Risk of Rain v1.0.2, which was released on December 7th of 2013.
The addition of artifacts in v1.1.1 disrupted the game’s balance to a point where even the Commando’s challenge to «Activate the 3rd teleporter without being hurt once» is simple and mundane.
As such, this guide will remain as-is for players that wish to experience Risk of Rain at its finest, before patch v1.1.1 was released.
Are you infuriated with the lack of clarity in Risk of Rain’s achievement descriptions? If yes, then look no further! This guide demystifies the implicit details surrounding the achievements, and provides players with efficient strategies for tackling each achievement.
Also included with each achievement is a challenge rating which defines how difficult the achievement is to unlock, as well as a value rating for item unlocks, which corresponds to the magnitude of impact that the item has on gameplay. Use these ratings to prioritize your achievement goals as you see fit.
For the uninitiated, the achievements in Risk of Rain are a core component of the gameplay. Unlocking an achievement grants you an additional class to choose from at character creation, or a new item to discover in subsequent playthroughs.
If you don’t want spoilers, then turn elsewhere for help.
This is a work in progress, so please provide corrections and feedback if you observe errors or missing information.
The next version of this guide will feature: pictures for pinpointing special achievement locations.
These items can be unlocked by any class.
Available from start
Class Unlocked: Commando
Minimutt
Best co-op partner ever.
Civic42
Professional Boar Beach Exploiter. Provided valuable screenshots.
Mr Windblade
Contributed several helpful details, strategies, and confirmations.
Additional Contributors
Civic42
SRSFACE
Robin
Modsme
NN Seal of Approval
Artemis
Unwerth
Vlad
Monkeygamer88
WantedOne
Strategies
The following is a list of common strategies that will help improve your game. Some may be obvious, but their usefulness cannot be overstated.
Contents
Activating the Teleporter [ ]
Your primary goal in each area is to activate the teleporter, instead of killing mobs. While searching for it, ignore the enemies that spawn along the way, but try to memorize the location of chests (Explanation ahead). The sooner you activate the teleporter, the better it is for you; the game’s difficulty increases as time passes and it is harder to pass through each area on higher difficulties. After you have activated the teleporter, clear the map of enemies and go back to collect any chest that you have enough funds to acquire. You may not have enough funds for them all, so plan on what you need (the more expensive the chest, the higher the possibility of a better grade item). Keep in mind that the longer you spend collecting chests, the more difficult the game is.
Also keep in mind that some shrines are disabled after activating the teleporter. Sometimes there can be four or more health shrines on a single level, each potentially containing two items. These are, however, only on certain levels. Use the below strategies to help maintain a good balance of time and character strength.
Farming/Grinding [ ]
Another option of gameplay is to farm/grind. Farming/Grinding is a very time consuming and extensive but a significantly safer way of completing a play-through, as it includes sitting in the same spot for a long period of time without activating the teleporter, killing any bosses that spawn. This is where kiting skills become most useful, due to the player constantly kiting monsters and bosses in the same spot. Typically, an effective way for a player to farm is to find an open and flat place which will make kiting an easier task, then to sit in this spot killing bosses that spawn and grabbing the items they drop whilst killing any monsters in the area.
However, when using this strategy it is highly recommended to possess the item, Warbanner, and for the player to start early in the playthrough. Warbanner will greatly increase the player’s survivability and stats so long as they stay inside of the range of the banner, and starting early is most beneficial as the leveling up curve of the game will result in you laying down a minimal amount of banners later in the game.
Note: Attempting this strategy without this item can prove to be very, very difficult.
Other items that can assist are 56 Leaf Clover, which can speed up the process of acquiring items, and Captain’s Brooch, giving you an extra chest every time it’s off cooldown.
Reaching Boar Beach allows the player to farm items from the infinitely spawning Toxic Beasts extremely easily.
Using Command Artifact [ ]
Being able to choose what you receive from chests is extremely useful. Getting massive stacks of a single item can be a very viable strategy, depending on the item.
Kiting as a Ranged Character [ ]
Kiting is the act of running from your enemies, typically while dealing damage to them in order to keep their focus on you. Kiting can also involve slowing your opponents so they cannot keep up with you, making the Prison Shackles useful for this strategy. Kiting works best for ranged characters simply because they can kite without constantly moving toward danger.
Dealing damage while kiting differs from character to character, but the essential ideas remain the same. While running from mobs, a character should quickly turn in place to face his assailants and throw a few attacks at them when the character is a far enough distance away to avoid being caught before they can turn and run again. The Huntress is renowned for the fact that she is the only character who can attack while running without a pause, and who also can fire backwards (depending on proximity of the nearest enemy). However, she is typically unlocked a bit later in the game (anywhere from 4th to last, depending on your luck getting Monster Logs) and as such players should be used to «normal» kiting by the time she is available.
Keep in mind that a character can turn around in midair. This allows a character to jump while kiting, turn in midair, and fire before continuing to run. This is especially helpful on the Engineer character, as his Tri-nade attack will have a higher chance of hitting his oncoming targets. With skill or any jump-boosting item, depending on the character, this can be done without causing the character to «freeze» when they hit the ground as the attack animation completes.
You will inevitably have to change direction while kiting, either to remain in your chosen «arena» or to stay safe. Since characters take no damage from simply touching enemies (except for Jellyfish), it can be possible to walk or jump directly through a group of enemies. To play it safe, use a ladder or ledge to get some height to try to clear the group without passing through them. Otherwise use the «escape» skill that most characters have, which often provide invincibility frames.
Kiting as a Melee Character [ ]
This method of kiting is a little counter-intuitive. Instead of running away from the enemy, the character should run towards it. The character should then use their point blank attacks before using their movement ability to run away. This is best seen on a case by case basis.
Bandit: [ ]
Mercenary: [ ]
HURT has a significant knockback and often stuns enemies, allowing effective kiting early in the game (Elites have significant reduction to these effects, and bosses are immune to them).
Miner: [ ]
The Miner can easily charge up a Drill Charge to dash through a group of enemies, and then Backblast out of the group. This also leaves a window where damage can be output via To The Stars whilst the enemies are stunned, whilst still leaving the Miner out of range of their attacks. This tactic usually reduces enemies to quite low health, where they can be finished off with a Crush if they approach the Miner. When trying to escape a large crowd or powerful enemies, Backblast can be used to stun them, and a uncharged Drill Charge can be used to add extra distance.
Used during a jump, the Miner’s Crush animation will typically be complete by the time he lands, allowing his relatively powerful main attack to deal good damage while staying moderately safe by bunny hopping through a group. Drill Charge and Backblast cause a slight pause on landing from a normal jump, so be cautious of where you land.
Acrid: [ ]
Acrid has a lot of options because it has good ranged attacks combined with a melee attack. Epidemic should be spammed every time it is up as it is an easy skill to land and provides a large portion of Acrid’s damage. Acrid excels in killing large mobs by spreading Caustic Sludge across the ground and fighting over it. Neurotoxin is a great skill to keep the mob over your Caustic Sludge or just to hurt monsters while keeping your distance. The best way to utilize Festering Wounds is to jump back and forth passing over enemies while using the skill in the air (similar to the Miner). Remember that the DoT portion of Festering Wounds will stack. Combining these tactics is what makes Acrid such a versatile character.
Infusion in Boar Beach [ ]
Risk of Rain 2: Гайд для начинающих
Risk of Rain 2 – это продолжение инди-хита 2013 года от Hopoo Games в жанре платформера Risk of Rain. Используя ту же основную механику, Risk of Rain 2 теперь трансформирован в динамичный шутер от третьего лица.
Цель игры
В Risk of Rain 2 цель проста: выжить как можно дольше. Однако чем дольше длится игра, тем сложнее становится она. Вам придется полагаться на предметы, которые вы подбираете, чтобы повысить свою выживаемость. В игру можно играть как в одиночном, так и в многопользовательском режиме с 3 другими игроками.
Сражайтесь через процедурно созданные миры
В этой игре добыча размещается на каждом этапе случайным образом, а телепорты размещаются в случайном месте на карте. Хотя компоновка каждого этапа остается неизменной, элементы карты включая боссов и врагов, постоянно меняются.
Правила игры
Как бесконечная игра в жанре roguelike, вы следуете рутине по мере прохождения этапов:
1 | Прыгай на сцену |
---|---|
2 | Собирайте деньги, убивая врагов и грабя сундуки с деньгами. |
3 | Собирайте ящики с предметами, чтобы получить предметы |
4 | Найдите и активируйте телепорт |
5 | Победите босса, который появляется у телепорта. |
6 | Соберите больше ящиков перед переходом к следующему этапу |
7 | Конвертируйте оставшиеся деньги в XP и телепортируйтесь на следующий этап. |
Ищите телепорты для продвижения
Чтобы продвинуться в игре, вам придется перемещаться по сцене и искать телепорт. Активация телепорта вызывает босса сцены. Ваш следующий уровень тоже случайный, так что вы никогда не узнаете, что будет дальше!
Иногда могут появляться порталы
Порталы иногда появляются случайным образом после победы над боссом и зарядки телепорта. Эти порталы перенесут вас в особые и уникальные области, где вы сможете покупать предметы, выполнять задания и многое другое!
Не занимайте слишком много времени на этап
Поскольку чем дольше игра становится сложнее, постарайтесь пройти каждый этап как можно быстрее, чтобы продвинуться дальше. Однако убедитесь, что вы достаточно экипированы, прежде чем переходить к следующему этапу, так как сложность также возрастает, когда вы переходите к следующему этапу!
Сложность увеличивается по мере вашего прогресса
По мере прохождения этапов по мере прохождения игрового времени сложность увеличивается. Чем выше сложность, тем больше и более сильных врагов будут появляться, а боссы станут обычными на каждом этапе.
Режимы игры
При игре в Risk of Rain 2 вы можете выбирать из нескольких режимов игры, включая одиночный, многопользовательский и сложный режим Призматических испытаний.
Один игрок
Играйте в одиночку и сражайтесь с полчищами врагов, оставив при себе всю добычу и деньги.
Мультиплеер
Объединитесь с 3 другими игроками в команду из 4 человек и работайте вместе, чтобы выжить как можно дольше!
Призматические испытания
В этом игровом режиме перед активацией телепорта будут дополнительные цели. Вам нужно пройти всего два этапа. Соревнуйтесь за лучшее время с друзьями и войдите в глобальную таблицу лидеров!
Проверьте свой журнал на наличие большого количества информации
Список предметов и оборудования показывает разблокированные предметы
В вашем журнале хранится кладезь информации, особенно о влиянии открываемых вами предметов, а также о требованиях для разблокировки определенных предметов.
Завершите испытания, чтобы разблокировать персонажей и предметы
В вашем журнале также указан список задач, которые вы можете выполнить. Испытания – это достижения, которые игроки могут выполнить в Risk of Rain 2. У них обычно есть набор целей, которые необходимо выполнить, чтобы выполнить.
Познакомьтесь с навыками каждого персонажа
Когда вы впервые начинаете Risk of Rain 2, вам дается один персонаж / выживший по имени Коммандос для начала. Завершите испытания, чтобы разблокировать остальных 6 игровых персонажей! У каждого персонажа свой стиль игры и набор навыков, которые вам предстоит освоить.
Force item sharing risk of rain что это
This guide for Risk of Rain aims to beas complete as possible. It will include details on the game in general, characters, the levels, monsters, taking down bosses (including Providence) and general tips & tricks, as well as some unlockables and useful knowledge.
My aim with this guide is to help everybody new to the game to get into it better, and for those that are already good at it to reach new heights. I will also do my best to keep it as complete as I can, and if new updates are released or if you have a suggestion, let me know as it *will* be added to this.
If this helped, please leave a positive rating, this motivates me to keep going. If something isn’t in order, please let me know!
HEADS UP: This guide might be outdated slightly!
What characters can you play and how do you get the most out of them. This also quickly covers unlocking for each character.
Covers the 6 stages of the game and the various possible levels on the way to the final stage. Also shows notable things per level and unlockables, as well as the most likely bosses to get and unique enemies.
Details on all possible bosses and mini-bosses. Also covers the best strategies to take them on and their unique drops.
My experience written guide on how to make the most out of the Providence fight. Explains the stages of the boss, how to best (ab)use the boss room, and how to prepare for the fight. Your chances will increase greatly, I hope.
Final section that will thank people for lending me art material, provide quoted data and more.
The commando is the starting character. He is unlocked by default and players will start the game with him. He has the following skills:
Playing the commando is a matter of shooting. Who would’ve guessed? The thing is, the commando exceeds at shooting, having the fastest attack rate of all characters. This makes him a good user of items that activate at random when attacking (like the mortar tube). The commando can get out of tricky situations by using his Tactical Dive, and can deal with groups of enemies by using the FMJ skill. A pretty good character to start out with.
Unlock: defeat the Magma Worm, Wandering Vagrant and Colossus
Has the following skills:
The Enforcer is one of the easiest unlockable characters, requiring the player to defeat 3 minor bosses (doesn’t have to be on 1 run). He is a slow powerhouse that has great defensive and offensive capabilities, but pays the price with tediously slow movement. He is one of my least played character, simply due to his slow movement. Must have items for him are those that increase his movement speed, jump height and shooting speed. Be on the lookout for such. When playing the Enforcer, be sure to watch your back while being in defensive mode. Messing up with this key-element will likely cause your run to be a lot shorter, and resulting in your demise.
The Bandit is one of the most awesome classes and relatively easy to unlock. After reaching stage 3 for the first time you will get this character to play with. The bandit is amazing overall. He does well at taking down single enemies, large crowds and his headshot ability is a great way to quickly regain skills. Generally go for the regular attack to deal with enemies, toss dynamite at larger groups and use smokebomb to get out of sticky situations, or to move yourself into large groups and stun them. Using «Lights Out» on weak enemies will make sure your skills cooldown, making the bandit ready to repeat this set of moves over and over again.
The bandit starts off a bit slow-shooting, so if you get to chose, make soldier syringes your priority.
The Huntress. where do I begin. She can kite enemies. That’s right, the Huntress has the unique property to actually walk backwards while shooting at enemies. This way you can continually back up from enemies while still hurting them, make sure you don’t hit the wall though! Crowd control is also not a problem with the Cluster Bomb skill, and when she’s in danger you can just blink your way out. The Laser Glaive also proves useful against those pesky flying enemies, as it’ll automatically fly towards them if you hit an enemy. A very fast and strong character with great offensive capabilities, one of my favorites.
When playing the huntress, a tip is to get as much drones as possible. Since you’re constantly moving backwards with her, your drones should stay alive a lot longer since they won’t take direct damage like they would against melee enemies.
HAN-D IS SLOW AND STRONG AND A TANK. NOT MUCH CAN BE SAID ABOUT HAN-D, SINCE HE DOES NOT COME WITH A MANUAL. EVERYTHING ABOUT HAN-D IS IN CAPITAL LETTERS, AND SO IS THIS SECTION OF THE GUIDE.
HAN-D IS A PRETTY HARD TO LEARN CHARACTER. HE’S VERY SLOW, BUT ALSO TOUGH. USING OVERCLOCK (insert nvidia joke here) GREATLY BOOSTS HIS DAMAGE FOR A SHORT WHILE. FOR SURVIVAL HE MOSTLY RELIES ON USING HIS DRONES, WHICH BOTH DAMAGE ENEMIES AND HEAL HIM, CAUSING HIM TO LIVE THROUGH TRICKY SITUATIONS. BUT NOT ALWAYS. THESE DRONES ARE OBTAINED THROUGH KILLING ENEMIES. THE MAIN WEAKNESS OF HAN-D IS HIS SLOWNESS. IF YOU WISH TO HAVE ANY CHANCE AT SURVIVAL WITH HIM, PRIORITISE GOAT-HOVES AND SOLDIER SYRINGES.
Phew, now I can stop using caps-lock again.
The Engineer is a special character. He mostly relies on clever setup of his trademark mines & auto turret. By properly setting up and defending these tricks he’s able to deal a lot of damage. His Thermal Harpoons also have a large range, which can be used to shoot down enemies far away. This is especially useful against those hard-to-hit airborne units, or to clean up the last few enemies when the teleporter is being activated. When it comes to items, on-hit items are great, since the engie’s main attack has 3 on-hit grenades.
The Sniper is one of my very favorite classes. It packs a massive punch if used correctly, but is weak and helpless against crowds if you mess it up. The snipe skill is a decent default attack, but the Sniper really shines when using Steady Aim, dealing a massive 2000% damage if fully charged. This, combined with the SPOTTER: SCAN provides a 1 shot against most most bosses. You might think this to be overpowered, but that is far from true. Due to the sniper’s lack of rapid fire, he’s left open to incoming attacks all the time. The Military Training backflip is often a good way to deal with such situations, letting you leap back to give you some time to take steady aim and penetrate a few monsters.
No class profits as much from drones as the sniper, giving him consistent shooting damage against enemies when being followed or when he just doesn’t have the time to shoot quickly. If you happen to find a decoy item or minefields with this character, your run is going to be amazing. The sniper is a ton of fun, play it!
Acrid is my very favorite class. There, I said it. Nobody gets as much love from me as good old Acrid. Unlocking this class should be any player’s priority. Acrid might not pack as much of a punch as classes like the Miner, the Sniper or HAN-D (with his hammer that is), but he is the king, no, the GOD of DPS. All of Acrids attacks match each other very well, and when properly played, Acrid can lay down a field of poison and disease that will take down an entire field of enemies in no time. The trick with Acrid is to line up as much enemies as possible. When being followed by a decent amount, you activate your Caustic Sludge and run towards them. Caustic Sludge’s speed boost (and slow-motion to enemies) will make you outrun most attacks, leaving you near invinicible while greatly damaging the others. When you turn towards them yet again, seeing them stuck in sticky poison, you can fire your Epidemic at them. This will affect the entire group of enemies in no time, spreading from one to another and dealing great damage. When they threaten to make it out of the sticky goo that is Caustic Sludge, you fire Neurotoxin at them to get them stunned and inflict additional damage.
If these abilities are combined with Leeching Seed (heal upon dealing damage) or Monster Tooth (heal from kills) you will constantly find yourself regenerating, running over the field at top speed while leaving a trail of death and disease. Truly, Acrid is amazing.
The Merc plays like you’d expect it from reading this list of skills. A fast, running, dashing, slashing swordsman who doesn’t take ♥♥♥♥ from nobody. When properly combining Blinding Assault, Eviscerate & Whirlwind, you will spend a lot of time invulnerable, making him a great character to mess around with for fast melee action. Whirlwind can also be used to reach places you would otherwise be unable to reach.
He profits greatly from items like the Tesla Coil, Barbed Wire, Toxic Worm and other close up buffs, since he’s always close to enemies.
Left: Dried Lake
Right: Desolate Forest.
Dried Lake
Spawns: Sand Crab, Lemurians, Wisps, Greater Wisps (rare), Jellyfish.
Bosses: Colossus, Wandering Vagrant, Magma Worm, Scavenger (very rare).
Unlockables: none.
Anything Unqiue: no.
Mostly sand here. Hence the Sand Crabs. Not a very special map. Has a lot of ropes and ladders to go up and down platforms. Usually quite easy to navigate and hasn’t really got enmies to worry about. The Sand Crabs are slow to move, but can deal quite some damage if they hit you (like Golems). The Lemurians only hit at close (melee) range. Wisps spawn all over the place and attack with a short-reach fire beam that hits in front of them. Greater wisps are like wisps, except their attack has further reach and doesn’t come with a beam; it just hits ahead of it. Pay attention to an inhaling sound they make before attacking. When you hear it, either get jumping or move behind them. Jellyfish aren’t anything to worry about, just try to get them to your height and kill them whatever way you see fit.
Desolate Forest.
Spawns: Rock Golems, Lemurian, Jellyfish, Wisps, Greater wisps (rare).
Bosses: Colossus, Magma Worm, Wander Vagrant and Scavenger (very rare).
Unlockables: none.
Anything Unique: no.
Desolate forest has a lot in common with the Dried lake. The most notable differences are cosmetic, like the Sand Crabs being Rock Golems, and the sand being replaced with grass. Plays in a similair fashion, spawns the same enemies and bosses.
Left: Damp Caverns
Right: Sky Meadow.
Damp Caverns
Spawns: Mushrum, Black Imp, Spitter, Lemurian, Greater wisp
Bosses: Magma Worm, Ancient Wisp
Unlockables: none.
Anything Unique: no.
The Damp Caverns are a mess. It’s a large area with a lot of narrow ways and height differences. Finding the teleporter on this level can be tricky because of that. The enemies that spawn are rather dangerous. Spitters have the ability to aim at where you stand and then hit with a long ranged attack. These attacks are shown by a thin line that shows up prior to the actual attack. If you simply move out of the range before the attack happens, you should be fine. Next up are the Mushrums. While they aren’t the most damaging bunch, they have a nasty area of effect (AoE) attack that creates a gas cloud. Standing in said cloud will constantly damage you. The Mushrums spawn these clouds both when attacked and when attacking you. Staying away from then is advisable, but if you are playing a melee character, try hit and running tactics on them. Black Imps are a pain in the butt. They have the ability to teleport short distances, and are therefore always in your neck. They will slash at you multiple times with their claws as their melee attack. If possible, take them out asap. Great wisps are pretty nasty, they’re kinda like wisps except they hit harder, further away and without a visible attack. Just listen for an inhale sound and jump/dodge when you hear it. The Lemurians are still the same as in stage 1, although they more often spawn in different colours (elite mobs).
Sky Meadow
Spawns: Child, Parent, Rock Golem, Wisp, Jellyfish, Black imp.
Bosses: Magma Worm, Colossus, Ancient Wisp.
Unlockables: none.
Anything Unique: no.
As narrow and cramped as the Damp Caverns are, as open and wide are the Sky Meadow fields. They feature large, long platforms with grass on them, and a few jump pads here and there. These fields are haunted by a lot of ghost-like creatures, the most dangerous ones being Child and Parents sprites. Child sprites are tiny ghosts (and Parents their larger counterparts) that run fast. They tend to come after you in great numbers and have a pesky attack that hits directly in front of them, dealing considerable damage. The best you can do is staying away from them. The Parents are a bit slower but deal more damage. Their attack makes them punch downwards, towards the ground you’re standing on. These attacks can be dodged entirely by jumping up when their fist is about to strike, or simply outrunning them. Rock Golems have been treated before, as have the wisp, jellyfish and black imp.
Left: Sunken Tomb
Right: Ancient Valley
Sunken Tomb
Spawns: Rock Golem, Sand Crab, Whorl, Clay Man, Black Imp
Bosses: Colossus, Wandering Vagrant, Imp Overlord, Scavenger (rare)
Unlockables: Acrid!
Anything Unique: Water level. When in water you fall slower Also the first level to feature ‘falling off the map’.
The Sunken tombs is a pretty sweet level. Not only does it house Acrid, one of the best characters in the game, but it also has water. The water slows your fall and causes you to never take falling damage. Neat!
Let’s discuss Acrid first. If his cage spawns (unconfirmed for 100%) it spawns on the top right of the map, as seen in this screenshot I took.
As for the enemies, this leven isn’t too hard. It introduces Clay Men, which are small, agile ninja-esque enemies that can jump over gaps and actively follow you. Although they’re fast and agile, they’re not very strong. Another newcomer is the Whorl, unique to this level, which behaves kind of like a Wisp does; it shoots a firebeam in front of itself. However, unlike the Wisp’s beam, the Whorl’s beam also has a slowdown effect. If you’re hit by it you should be extra careful of the fast Clay Men. The Rock Golems, Sand Crabs and Black Imps are the same as encountered before. If you need a memory refresh, check out the «monsters» section of this guide.
Ancient Valley
Spawns: Clay Men, Rock Golem, Black Imp, Bighorn Bison, Mechanical Spiders.
Bosses: Colossus, Imp Overlord, Ifrit, Scavenger (rare).
Unlockables: Secret level!
Anything Unique: Features a long bridge on the top of the map that spans across the lenght of the map, usually un-interrupted. Also has a port to a secret easter egg level!
The Ancient Valley is where ♥♥♥♥ gets serious. Compared to the Sunken Tomb this one gets hard fast. Big horners and mechanical spiders are a pain to deal with, especially accompanied with black imps. However, the big upside of this map is the bridge at the top. This makes for excellent kiting, drone usage or laying down poison trails in Acrid’s case. The map also always features a roughly-the-same layout: two cliff-sides on each end of the map, with a bridge on the top to connect the two. This map also tends to spawn a lot of drones, so keep an eye out of them.
In terms of enemies you’re wanting to watch your back. Bighorners are infamous for their sudden charge attacks which can be a pain to dodge. On top of this are the Mechanical Spiders, which are fast, tiny enemies that take and deal a lot of damage. For me this level is usually a case of running around as much as possible staying away from these creatures, activating the teleporter ASAP, and then kiting it out on the bridge at the top.
SECRET LEVEL: To access the secret Boar Beach
level, be on the lookout for this:
It is usually located on the upper left area of the map. After opening this gate, wait a few seconds and enter the boar beach!
Left: Hive Cluster
Right: Magma Barracks
Hive Cluster
Spawns: Evolved Lemurian, Spitters, Gups, Parents
Bosses: Toxic Beast, Imp Overlord, Scavenger (rare)
Unlockables: Dead Man’s foot
Anything Unique: made out of sticky, pink substance that covers the floor and hangs from platform to platform. Walking underneath thin threads of this substance slows you down.
The Hive Cluster is one of the easier levels to navigate. It always consists of 3 layers. The top layer is made out of a bunch of rocks, usually connected through pink goo. The middle layer is the longest and mosten open / easy to navigate around and the bottom layer is small and narrow. Not a lot can be said about this, except for the fact that you can climb up the large pillars of goo, something you might’ve not noticed before.
As for the mobs, Evolved Lemurians aren’t too much of a thread. They can fly, that’s all. Spitters are the same you encountered in the Fungal Caverns. Gups are massive slimes that split into smaller slimes when destroyed. Those, in turn, split into smaller ones before eventually being truly defeated. Parent sprites are the same as encountered on the Sky Meadow.
Magma Barracks
Spawns: Evolved Lemurian, Wisp, Bighorn Bison, Mechanical Spider.
Bosses: The DIreseeker (to unlock the Miner), Cremator, Toxic Beast, Scavenger (rare).
Unlockables: The Miner!
Anything Unique: has lava in the bottom of the map, hurting the player. Standing in the lava for more than a minute unlocks an achievement.
The Magma Barracks are dangerous. Like the Ancient Valley, the Magma Barracks also have a certain level design that is always there when you play the level. I could describe how it works, but in this case that’d be a bit unclear. Therefore I have this picture:
To the far right the Direseeker spawns (but only if you have NOT YET activated the portal!.
Defeating him unlocks the miner for you to play around with. There’s not a lot else that can be saidi about the Magma Barracks, the picture pretty much says all. As for the enemies, Evolved Lemurians fly, wisps are still wisps and the bighorner & mechanical spider have been encountered before at this stage.
If you need to refresh your knowledge of monsters, check out the «MONSTERS» section.
TEMPLE OF THE ELDERS
Spawns: Elder Lemurians, Archer Bugs, Clay Men, Black Imps, Temple Guards
Bosses: Toxic Beast, Imp Overlord, Scavenger (uncommon)
Unlockable characters: none
Anything Unique: Features the Divine Teleporter, which can get you to the last level, or lets you loop back through previous. Also the first level to feature Golden Chests.
There it is, the Final stage before the end: Temple of the Elders. It’s a tough level, but at least navigating the level isn’t hard. To the left there will always be the temple, consisting of 3 floors. To the right is a bunch of hills with some ruins on them, which usually holds a bunch of chests. Inbetween is a lot of ground with height-differences, which is useful for getting some enemies stuck, but at the sametime a deathtrap to land onto.
The enemies that spawn here are tough. Elder Lemurians are massive lemurians that actually properly breathe fire. A lot of it. Don’t get caught in it or you’ll be damaged for 50+ a tick! Archer bugs are nearly the same as evolved lemurians, except that they also have ranged projectiles they fire at you. Clay Men and Black imps aren’t anything new by now, but Temple Guards are. These massive, robotic creatures can take a ton of damage and fire projectiles at you. While not too hard to avoid, their high health and shielding capabilities make them dangerous enemies. They drop a ton of dosh when defeated.
A note about gold chests: these cost a lot to open but will always feature a red-tier item. Using the golden explorer’s key on them to open them in one go is a smart move, and also awards an achievement the first time it’s pulled off.
When this level has been cleared the player gets two choices at the Divine Teleporter. Either they can loop back through previous levels to gain more score & items, or they can head for the final stage and face the final boss in order to beat the game.
RISK OF RAIN: THE UES CONTACT LIGHT
Spawns: Elder Lemurians, Temple Guardians, Clay Men, Young Vagrant, Archaic Wisps.
Bosses (these will randomly spawn): Imp Overlord, Scavenger.
Final Boss: PROVIDENCE
Unlockables: HAN-D, The Sniper & The Mercenary
Anything Unique: Features 4 cargo bays, 4 unique rooms that can provide buffs to fight the boss, has a few easter-eggs and holds the final boss fight!
The absolute last level. The UES-Contact Light is the ship you came with. You will find it to be infested with the strongest of creatures, and frequently spawning bosses (depends on your difficulty level). Within the ship many loot is to be found, many monsters are to be fought and many characters are to be unlocked. All in anticipation of that very last fight, the encounter with Providence.
Below is a lay-out picture of the final level. This level is always the same, thus it will prove a useful map for you.
To the far left are the four cargo bays. HAN-D can be found in cargo bay number one. To open a cargo bay, a monster event will happen just like when activating the last teleporter in a level. Instead of a 90 second timer however, you will be shown a 30 second timer, after which the doors will open.
In the middle are the 4 main-rooms. The Storage (top left), the Medibay (bottom left), the Armory (top right) and the Cabin (bottom right).
Note: the following information is quoted from the Risk of Rain wiki.
The Armory contains a large Gauss Cannon that you can teleport to the final boss fight. Activating it while Providence is in front of it will deal a large amount of damage to him. It, like the surgical bed, has a long cooldown before it can be used again. The Armory also contains ten golden chests which have a chance to drop an offensive-themed item (but also a VERY small chance to spawn two items), as well as several normal chests/containers.
Storage contains lots of chests and containers. Some of the chests/containers are inaccessible without certain jumping items/abilities.
The Cabin contains a ‘Nano-Chest’ that you can teleport to the final boss fight; using it will give you a random use item. Like the others, it has a long cooldown. There are also several Roulette Chambers and Chests.
Note: quoted material ends here
To the very right of the ship is the Bridge, where you will encounter Providence. For tips & tricks on the Providence fight, check out that section of the guide: FIGHTING PROVIDENCE.
Artifacts are items that were introduced to change gameplay experience. They have various effects and can be chosen before starting a new game to enhance your fun or your pain, depending on what you chose. All artifacts have unique effects and can make your life a whole lot easier, or harder. A list of effects is found further down.
To obtain an artifact, the player only has to receive it as a drop once, and can use it from there on out. Artifacts can be selected in the character selection screen, right before starting a new game. To find an artifact, a player must just play the game as normally. Every level per stage (from 1 to 4, all possible levels) as well as the Temple of the Elders and the final level, Risk of Rain, has it’s own unique artifact hidden inside it see my next section «finding the artifacts» to see where they’re all hidden!
Below is a list of what artifact can be found on what level and their effects can be found there as well.
==================
An additional note from Bob the Potato
An incredibly useful combination of artifacts is Glass, Command and Sacrifice. Glass is self explanatory, mixed with command it gives you the chance to take infusions. Sacrifice with command lets you get chests everywhere, which is a nice way to horde even more infusions. Enjoy your health.
Alright, short section on where to find the artifacts.
On the far left on the bottom of the level, in one of the variants of the Desolate Forest. You will need either: two Rusty Jetpacks, a Photon Jetpack, or to play as the Miner in order to get to it or the whirlwind ability for the mercenary while jumping (effectively a double jump), due to the jumps involved at the entrance. The best way to do this is to stack at least three Hopoo Feather.
Kin is an artifact that can be found in the Dried Lake Area on the right-most cliff face. The area is accessible by running through a tunnel hidden in the cliff face. The entrance looks like a chunk of more crumbly wall, and must first be shot open (requires quite a bit of damage to break it) before the puzzle may be attempted. It can be acquired by any mobile character (or character with enough speed and jump pickups) jumping to the entrance and solving a simple puzzle involving shooting three buttons within a time limit.
In one variant of the map, an artifact gate can be found in the upper-right. Along the right edge of the top-most platform there will be a short vine leading down to the gate. The artifact will not yet be present. Just off the right edge of the screen are some smaller ledges which are only reachable with a Photon Jetpack or 7? Rusty Jetpacks (and in each case, perhaps a couple Paul’s Goat Hooves.). The jump can also be made using the Spirit artifact at minimum HP and any ability that increases movespeed (tested Acrid and Commando). With the newer items it is a little easier to use 2 Hopoo Feathers and maybe 1 or 2 Paul’s Goat Hooves. The box-shaped object covered in fungus is a switch that cannot be directly damaged, but will activate with any area damage such as explosions.
In Ancient Valley, in the far bottom left corner, if you can see the Artifact gate, you are on the correct map variant. Climb the chains that lead up (located a few screens to the right) and roughly 3/4 up there will be a small hole in the wall. Jump into it and you can pass through the inner wall. Continue walking left until you drop down a hole. You must press all 5 buttons before the first resets. The first is straight ahead, before the platforms. The second one is in the left wall, before the second set of platforms. The third is underneath, also on the left wall. The fourth is on the right side after a brief drop down. The fifth is the most difficult, as you must jump down and to the left, land on some chains, and space your jumps correctly to make it all the way to the left. You will hear a sound if you press it in time, and a light «click» noise will indicate that the first button has reset already. Once all five buttons are pressed, drop down and the artifact will be in the shrine.
Enigma is an artifact that can be unlocked in the Sunken Tomb level. It can be found in the bottom right of the level. You have to fall to what appears to be the bottom of the world but if you hold right you will bounce up as if off a booster.
The Artifact of Sacrifice can be unlocked by activating all three switches in the Magma Barracks. The locations of the switches are shown on the picture on the right side. If they spawn they will be within the red rectangles. There is no timelimit or order in which they have to be activated. While the two upper switches are easy to activate it is very hard to activate the bottom switch, unless you are playing a class that can stop falling like the Miner or the Mercenary. The other way is to fall down and try it over and over again until you hit the switch. After activating all of them the Artifact of Sacrifice will spawn on the Artifact Gate which is always located within the green rectangle.
Command, also known as the Artifact of Command, is one of the artifacts. It can be found in the Hive Cluster level. If the artifact is generated, it will appear in the top right area. In that area, there are several pink ropes that flicker; the character must jump from rope to rope to collect the artifact. Alternatively, a player with a Photon Jetpack can simply fly up and grab the red vine directly beneath the platform, which doesn’t disappear.
PICTURE: (get to the X)
Here I will list every boss there is for you, what makes them unique and how to properly take them down. I am ranking them in order of appearance. However, since some bosses appear on multiple stages, I will also detail the stages they appear on.
THE COLOSSUS
Appears on: Dried Lake, Desloate Forest, Sky Meadow, Sunken Tomb, Ancient Valley.
Difficulty: 2/10
The Colossus is hands down the easiest boss. He’s very very tall and slow, making him bad moving around the map effectively. Very often you will find him stuck behind obstacles, making him easy to take out from a distance. He will sometimes clap his hands to spawn lesser golems, though he’s only been seen doing so on higher difficulties.
WANDERING VAGRANT
Appears on: Dried Lake, Desolate Forest, Sunken Tomb, UES Contact Light (not a full boss, but young variants spawn).
DIfficulty: 4/10
The Vagrant is also an easy boss, a matter of knowing what to do. The Vagrant’s only attack are his bombs that he’ll spawn periodically. To dodge these, simply stand still for a bit (if possible) and jump to the side once the bombs are about to hit you. This will make all of them miss at once. If standing still isn’t possible due to approaching enemies, simply outrun them.
To damage the Vagrant, stand inside him. He won’t sting you like regular jellyfish, since his only attack is using his bombs. This makes him easy to defeat. Simply dodge his bombs every now and then and have a go at him when he’s recharging. Easy as pie!
MAGMA WORM
Appears on: Dried Lake, Desolate Forest, Damp Caverns, Sky Meadow.
Difficulty: 5/10
The Magma Worm is trickier than his early-game counterparts. The worm digs around in the ground to move about. Every now and then he’ll shoot upwards with great speed, and then fall down into the ground again to repeat the same move a bit later. Whenever he’s about to pop up, an orange arrow will appear, indicating this is about to happen. The worm might also leave a small trail of fire where he’s been, so watch out for that.
Since the worm can’t damage you if he doesn’t directly hit you or if you don’t stand on the flame trail, he’s not too hard to fight. The problem is his rapid appearance and disappeareance, making it hard to do big amounts of damage in this short time. The way I’d recommend taking down this boss is by using ladders and/or ropes. When hanging onto a ladder or rope, you can *NOT* be hit by him. So when the Worm is about to come above ground, hang onto a ladder, hit him a few times when he’s up, and hang onto your ladder again if he’s going down once more. This will make you avoid any damage you’d otherwise take, while still being able to inflict damage yourself.
ANCIENT WISP
Appears on: Damp Caverns, Sky Meadow
Difficulty: 2/10
This thing is laughably weak. Really. It has very low health compared to other bosses that spawn from stage 2 and up, and has got only 1 attack that can be dodged by literally moving 1 step aside. This attack, a bunch of flames reaching upwards from the ground, is indicated by little purple dots appearing on the floor prior to the actual attack. As soon as these dots appear, step aside and laugh at this pathetic creature.
Like the Vagrant, the Wisp itself doesn’t do any damage when directly touching it, leaving it open to be attacked by any kind of character. It also can’t jump, so if it spawns on a small ledge it’s stuck there, making it even easier.
Once defeated, the wisp spawns 2 regular wisps and 2 greater wisp, so be wary of that.
IFRIT
Appears on: Only the Ancient Valley.
Difficulty: 5/10
Ifrit is a unique boss. He only has one level to spawn on: the Ancient Valley. The boss on it’s on isn’t too bad, and would’ve been rather easy weren’t it for his special ability: he can summon pillars. These pillars will block off a small area around him, causing you to either be unable to run from him, or the get to him. Getting stuck inside the pillars can be lethal if you happen to get trapped amongst other monsters. The best characters to take him down are the Huntress (to fight him from far away, doding all his attacks including the pillars) or Acrid (who exceeds in taking out groups of enemies, making survival between the pillars easier than with other characters).
IMP OVERLORD
Appears on: Sunken Tomb, Ancient Valley, Hive Cluster, Temple of the Elders and the UES Contact Light.
Difficulty: 7/10
Although the Imp Overlord might not look like much, he’s a formidable opponent. He possesses the power to jump, dash, teleport and use ranged & melee attacks. His ranged attack consists of a laser beam-esque ray that hits ahead of him. Prior to the attack taking place, a thin line is shown (much like the Spitter, see «Monsters«). His melee attack makes him dash forwards rapidly, striking multiple times with his fierce claws. If that wasn’t bad enough, the Imp Overlord can also teleport towards you and jump over obstacles, making you unable to safespot him with classes like the Huntress & the Sniper.
The best way to take him out is to keep moving while attacking. Classes that exceed in taking him out are Acrid (his trace of poison slows the Imp down & damages him greatly) and the Huntress (since you can keep moving back while shooting at him).
TOXIC BEAST
Appears on: Hive Cluster, Magma Barracks, Temple of the Elders and Boar Beach (100% boss there).
Difficulty: 7/10 or 2/10, depends on character picked.
The Toxic Beast is a monster. It’s a massive pig that squels every 10 seconds, summoning 4 piglets in the process. The reason I’m giving her a 7/10 of 2/10 difficulty based on character is because of her damage-on-touch. From far away the only thing you’re dealing with are the pigglets, which are as weak as normal lemurians. However, up close she deals a massive amount of damage by simply running over you. So if you’re playing a melee character, she will constantly damage you & summon minions on top of that. When far away, she’s very weak and easy to take out. This is why it differs per character. She’ll either be very easy or very tough.
CREMATOR
Appears on: Magma Barrack only.
Difficulty: 6/10
Do you like turtles? You do? Wait untill you meet this thing. Always located deep down in the big magma pool of the Magma Barracks level, this creature dashes from side to side, launching mortar-esque projectiles every now and then. These projectiles cause great damage when directly hit by them, and will nearly always hit your drones if you don’t get far enough away from it. My approach to this one is usually to wait out the 90 seconds (killing regular mobs while waiting, of course) and then, when he’s the last one left, descend for him and destroy him. Because of him swimming through the lava at high speeds he can be tough to hit. Classes like the Miner must wait for him to get close to you again before they get a shot at hitting him. Classes like the Sniper or the Huntress aren’t bothered too much by this, since they can still hit the Cremator even when he swims off. Just keep dodging his mortars and hit when you can, and you should be fine.
THE SCAVENGER
Appears on: any level including boar beach (randomly).
Difficulty: 7-9/10
The Scavenger is very unique. He is the only enemy that can spawn on nearly every level and he uses items the player could also obtain (like the rocket-cardbox, the charged shot of a sniper rifle and many other items. When the Scavenger spawns a life bar is shown on the top of the screen, just like with ‘actual’ bosses. Note that the Scavenger doesn’t count as the boss of a level, and beating him won’t activate the teleporter. He’s fast, does a LOT of damage and has an absolute ton of health. Be wary!
The best way to take him down, when running into him, is by taking him down in bits. Unlike some other bosses, the scavenger is unable to jump or teleport, leaving you some time to regenerate with items such as the green mushrooms, or to recharge your guardian’s heart. Be careful for his rockets though, as those are still homing and can follow you from large distances!
When it comes to the fight with Providence, there’s a few things you can do to gain an advantage before engaging in the fight. One of the things you can do is getting the room fully powered. By this I mean having all the possible extras from the other 4 rooms in the bossroom. For more detail on how to get to those rooms & what they hold, check out the section «Stage 6«. In short it comes down to: an Ion cannon, a medibay that heals you and a chest that spawns items now and then. Out of these, I find the medibay the most important, so if you find yourself with too little time to gather all the buffs, make sure you prioritise this medibay.
GUARDIAN HEART
WARBANNER
LEECHING SEED
I will now go ahead and explain why.
The Guardian heart gives a shield that counts as a lot of extra health. You can take way more damage than usual when having this and regenerates out of it’s own. When fighting Providence you might find yourself in a moment of low armour. With this item you can hang onto one of the ladders and wait for a few seconds while the armour automatically regenerates, giving you a lot of extra health to go back into the fight with!
The Warbanner can be the winning factor if you use it properly. I strongly recommend getting as much exp as possible so that you’re very close to gaining a level. When you reach that point, you should go to the bossroom and level up on the middle platform, in the middle of that platform. This will give you a warbanner for during the fight, providing a massive buff. Inside the warbanner’s circle you will have way faster fire rate, HP regen & more damage output. This is very useful in doing a ton of damage to Providence as well as healing more quickly!
The Leeching seed is also a must have. Providence has a crazy ton of health (over 40.000 on higher difficulties). For every succesful hit you land on him you will heal 2HP. Since the fight with Providence is one where you’ll constantly find yourself running and shooting this is a great way to regain health.
This right here is how the bossroom where you fight providence looks.
I’m sorry about the quality, but it’ll do for the purpose of explaination.
As you can see, the bossroom is divided into 3 different heights. The top is made out of 2 platforms that have a gap inbetween, the middle floor doesn’t and is 1 piece, and the bottom is roughly as long as the middle platform. There are 4 ladders in the bossroom. 2 on the bottom floor and 2 on the middle platform. The ones on the middle platform connect the left and right end of the platform with the two platforms above it, and the other 2 ladders connect the ground to the first platform.
To get the most out of this room during the fight you’re going to use the middle & bottom a lot as well as the ladders. Fighting Providence is a matter of hit and run, where you occasionally need time to heal. Healing can be done on ladders. When holding onto these ladders Providence will *not* be able to hit you with his sword. He might, however, still use his psy-bombs (those purple thingies) that will hit you if you don’t move. By the time he uses that, however, you will’ve already healed quite a bunch!
In his first phase he will teleport to you with a downward slash if you are far away from him and hack at you with an advancing slash if you are close by, both deal enough damage to warrant caution, however, both attacks are very easy to avoid simply by staying in motion.
After every 3 teleport slashes or normal swings he will thrust his sword into the ground which creates a shockwave that will knock you upwards then stun you for a few seconds if it hits directly. You cannot run from the attack to dodge it as it has infinite range until it hits something whether that’d be the player or a wall. Note, ledges do not stop the shockwave as it will travel down «off» of the ledge onto the next floor underneath and keep going. This attack is easily avoided by simply hanging onto a ladder or using a well timed jump.
Once Providence has used his Shockwave attack twice, he will stand still and start targeting you with many delayed projectiles. In solo runs this is extremely easy to avoid as all you need to do is stay mobile, you can even get hits in on him because he won’t move or dodge any attack. In co-op runs be more alert to your team mate’s positions and directions of movement as this attack will target all living players. Crossing each other’s paths will likely result in one or both of you taking heavy damage from the explosions due to it being much harder to avoid unless you’re well coordinated.
It should also be noted that Providence has a buff skill in where he shields himself, indicated by a floating shield icon above his head. Unless you can deal massive amounts of hits in very little time, it’s generally recommended to avoid fighting him in this state as all damage inflicted upon him will only result in 1’s, with the exceptions of damage-over-time effects such as Thallium and Rusty Knife. Barbed Wire also does damage to Providence while he has this buff.
After beating his first phase Providence will summon 2 Gilded Wurms, each with their own health bar.
The red worm will first indicate it’s attack with a target reticule which is followed by a laser stream that starts at the target’s position then homes in on the nearest player, it deals damage extremely quickly and should be avoided at all costs.
The blue worm fires a spread of 5 projectiles 3 times in a row. It doesn’t do much damage and can easily be avoided when far away but if it hits you at point blank it will deplete your HP fairly rapidly so taking consideration of the blue worm’s head is important.
Both worms however suffer from an extreme weakness similar to the Magma Worm albeit even moreso due to their slow movement and not being able to plummet fast enough into invincibility. Their weakness is that they’re multisegmented and every single segment will take damage from attacks. Any skill that can hit multiple segments easily will make very short work of the worms.
To progress from this phase both worms must be destroyed so if you can’t kill both quickly in succession, don’t worry, as the phase won’t advance until both are dead.
When you kill the Wurms, Providence will come back, this time with 2 beefed up Temple Guardians.
His attacks are all the same as his first phase so use the same tactics.
However, Providence has a new trick in his final phase. His shield buff from his first phase not only guards him from damage, but also summons a shadow version of Providence. This doubles the amount of attacks coming at you making the fight much harder for characters that have no way of attacking and staying mobile at the same time. Although the shadow can be killed to make the fight easier, it is not recommended to focus on getting rid of the shadow as Providence can easily create another one. There is, however; a very dangerous attack to look out for from the shadow, when it gets to the part of the pattern where he aims at you with delayed projectiles, instead of easily dodged single target at your location projectiles, the shadow will aim multiple delayed projectiles all around your location making it much harder to avoid. It should be also noted that the shadow version of this attack hits for insane amounts of damage and should be avoided no matter what, even if it means you’ll be getting hit by Providence.
After beating his third phase everything is over, you can either take a breather and bask in the glory of your victory or hurry and hit the console and get out of there. Either way, congratulations, you just beat the game!
This guide has been hand written by me based on my experience and things I’ve read/seen about this game. It took me a grand 4 days to write, and aims to be as complete as possible. A thumb up or comment would be greatly appreciated, as a lot of effort went into this beast of a guide. If you have any suggestions or questions, feel free to leave a response in the comments, or add me directly for faster answering of questions. I thank you very much for reading my guide, and I hope it does what I aimed it to be: help you out while playing this amazing game.
Risk of Rain wiki
For providing all the information in the «stages & attacks» section for the Providence fight.
For providing pictures of the bosses & characters
Crimson Kyouku
For allowing me to use the artwork he posted on the Risk of Rain artwork section. Their profile can be found HERE.
BanzaiBonsai
For letting me take some information & ideas from his HAN-D guide. His profile can be found HERE.