Fov slider что это
Fov slider что это
FOV — это поле зрения. Угловое пространство, которое видит человеческий глаз при неподвижной голове и зафиксированном взгляде. Поле зрения среднестатистического человека составляет 55° вверх, 60° вниз, 90° наружу (суммарное поле зрения двумя глазами — 180°) и 60° — внутрь. Из-за особенностей строения человеческий глаз распознает объекты трехмерными в пределах 110°, а полноцветными — в еще меньшем диапазоне. Для сравнения, после зрения некоторых птиц достигает почти 360°.
А в мониторах?
Про-геймеры уже давно игрались со значением FOV, тогда как казуальные игроки обратили внимание на поле зрения с появлением Ultrawide LG мониторов. Точнее, когда LG выпустила доступные массовому потребителю модели.
Все преимущества FOV раскрываются на широкоформатных мониторах с соотношением сторон 21:9. Линейка Ultrawide LG 2017 года целиком состоит из таких моделей, тогда как в линейке Gaming их четыре. Остальные — привычные экраны 16:9. Но всех их объединяют хорошая контрастность, углы обзора и время отклика. Разрешение тоже не отстает: от FullHD на 24 и 27-дюймовых моделях до 2560×1080 на 29/34 дюймах. А у на 38 дюймах — до 3840×1600.
Зачем это?
Мудрые геймеры предпочитают ставить угол обзора больше, чтобы на экране сразу помещалось больше информации. Обратите внимание на отзывы к играм в Steam: игроки, привыкшие к увеличенному значению FOV, часто выделяют как недостаток отсутствие ручной регулировки угла обзора — даже там, где это совершенно не нужно. Такие отзывы копятся и совершенно необоснованно занижают рейтинг игр в Steam. Это особенно фатально для инди — ведь низкий рейтинг напрямую влияет на покупки.
На Ultrawide LG мониторе поле зрения по умолчанию значительно выше. Но, к сожалению, разработчики не всех игр озадачиваются поддержкой мониторов 21:9. Владельцы таких экранов уже добавили в закладки FOV-калькулятор и в курсе значений Vert-/Hor+. Первое — обрезка изображения сверху и снизу (те самые «кинематографичные» полосы), второе — увеличение FOV, которое влечет за собой больше доступного глазу контента по ширине.
Решить проблему поддержки широкоформатных мониторов в играх может адаптивное поле обзора Vert+/Hor+. Почитать об этом методе на примере Quake можно здесь.
Ультраширокие экраны по-новому раскрывают компьютеры в работе (мультитаскеры в восторге!) и в играх. Все больше мультимедиа контента выходит под экраны такой формы, и мониторы Ultrawide LG — доступный способ приобщиться.
Где может пригодиться повышенный FOV?
В шутерах вроде Titanfall 2, Overwatch, Call of Duty и сессионных играх типа World of Tanks и PUBG. Поиск оптимального значения FOV в последней — популярная тема на фан-сайтах. С увеличенным полем зрения ощутимо легче заметить врага на периферии, ориентироваться в замкнутых пространствах, заглядывать за угол. Кроме того, не придется так активно елозить мышью, за что в напряженной схватке вы неоднократно поблагодарите новенький монитор с повышенным FOV.
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FOV Slider
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About this mod
Adds an MCM menu with options for adjust World Field of View, Player Field of View, Pipboy Field of View and Terminal Screen Field of View.
Also allows adjusting the Scope Scissor Amount, Weapon FOV Ratio, FOV Zoom time, Dialogue Zoom time and Dialogue delay time.
Nexus requirements
Off-site requirements
Mods requiring this file
Mod name | Notes |
---|---|
Pip-Boy 2000 Mk VI | Needed just to manage your Pip-Boy FOV directly in game. |
Author’s instructions
You are not allowed to include this mod in other mod compilations.
File credits
Donation Points system
This mod is opted-in to receive Donation Points
Version 2.9
Version 2.8
Version 2.7
Version 2.6
— Iron Sight ratio can now be set to 0
— Added fNearDistance setting
— Fixed bug with kill cams
— changed how JIPLN version check works
— Added proper chicken/egg NVSE/JIPLN check to stop crashing if not installed
— Split MCM into UDFs
— Added Iron sight FOV Zoom Time
— Added Dialogue Zoom Time
— Added Dialogue Zoom Out Delay Time
— Added Dialogue Speech Delay Time
— Fixed Player Field of View (arms) when exiting VATS
— Fixed VATS zooming out the FOV gradually
— Fixed reloading game zooming out the FOV gradually
— Rewrote Script
— Added Player Field of View
— Added Scope Scissor Amount
— Added Weapon FOV ratio
— Added Pipboy and Terminal Fields of View
FOV Slider is a simple mod that adds an MCM menu that allows for adjusting the Fields of View for all of the game’s camera views.
This mod also saves all of these settings to an ini file so that they are persistent between saves and games (set and forget).
NMM, FOMM or Mod Organizer are recommended to install the mod.
To install the mod manually, copy the FOVSlider.esp to the Fallout New Vegas\Data folder.
Copy the FOVSlider.ini to the Data\Config folder, create this folder if it does not already exist.
If you have added fDefaultWorldView to the [Display] Section of Fallout.ini and/or FalloutPrefs.ini and/or Fallout_default.ini you MUST delete the entries or setting the Field of View will not work.
If you use a Field of View larger than 90, you’ll want to adjust the Scope Scissor Amount to prevent
clipping of overlays like Binoculars, Scopes, and other things depending on what other mods you use.
This may make the slideshows appear a little odd, but it wouldn’t be prudent to edit them for just that.
Uninstall the mod via your mod manager or delete the FOVSlider.esp from the Fallout New Vegas\Data folder and delete the FOVSlider.ini from the Fallout New Vegas\Data\Config Folder.
This mods location in your load order is unimporta nt.
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FOV Slider
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Adds an MCM menu with options for adjust World Field of View, Player Field of View, Pipboy Field of View and Terminal Screen Field of View.
Also allows adjusting the Scope Scissor Amount, Weapon FOV Ratio, FOV Zoom time, Dialogue Zoom time and Dialogue delay time.
Nexus requirements
Off-site requirements
Mods requiring this file
Mod name | Notes |
---|---|
Pip-Boy 2000 Mk VI | Needed just to manage your Pip-Boy FOV directly in game. |
Author’s instructions
You are not allowed to include this mod in other mod compilations.
File credits
Donation Points system
This mod is opted-in to receive Donation Points
Version 2.9
Version 2.8
Version 2.7
Version 2.6
— Iron Sight ratio can now be set to 0
— Added fNearDistance setting
— Fixed bug with kill cams
— changed how JIPLN version check works
— Added proper chicken/egg NVSE/JIPLN check to stop crashing if not installed
— Split MCM into UDFs
— Added Iron sight FOV Zoom Time
— Added Dialogue Zoom Time
— Added Dialogue Zoom Out Delay Time
— Added Dialogue Speech Delay Time
— Fixed Player Field of View (arms) when exiting VATS
— Fixed VATS zooming out the FOV gradually
— Fixed reloading game zooming out the FOV gradually
— Rewrote Script
— Added Player Field of View
— Added Scope Scissor Amount
— Added Weapon FOV ratio
— Added Pipboy and Terminal Fields of View
FOV Slider is a simple mod that adds an MCM menu that allows for adjusting the Fields of View for all of the game’s camera views.
This mod also saves all of these settings to an ini file so that they are persistent between saves and games (set and forget).
NMM, FOMM or Mod Organizer are recommended to install the mod.
To install the mod manually, copy the FOVSlider.esp to the Fallout New Vegas\Data folder.
Copy the FOVSlider.ini to the Data\Config folder, create this folder if it does not already exist.
If you have added fDefaultWorldView to the [Display] Section of Fallout.ini and/or FalloutPrefs.ini and/or Fallout_default.ini you MUST delete the entries or setting the Field of View will not work.
If you use a Field of View larger than 90, you’ll want to adjust the Scope Scissor Amount to prevent
clipping of overlays like Binoculars, Scopes, and other things depending on what other mods you use.
This may make the slideshows appear a little odd, but it wouldn’t be prudent to edit them for just that.
Uninstall the mod via your mod manager or delete the FOVSlider.esp from the Fallout New Vegas\Data folder and delete the FOVSlider.ini from the Fallout New Vegas\Data\Config Folder.
This mods location in your load order is unimporta nt.
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FOV Slider
File information
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751 comments
This mod is now in its final form, unless some bug is discovered.
It does everything I would like it to do, and I will probably not add any new features to it from this point forward.
Thanks to everyone who tested it and made suggestions.
If the mod does not show up in MCM, you need to update MCM to bugfix 2. It does NOT work with the MCM that comes with PN either.
If you have an issue with things returning to default or an FOV of 0, do not edit your game ini files and make sure the game has sufficient permissions to write to the ini file MCM creates for the mod. IE, don’t install your game in protected folders like Program Files. If you did you can run your game as admin to get around it at your own risk.
it was a mod making it mess up not sure which mod but i will let people when i find the mod
Edit: the mod that can cause the fov reset issues is the FNV Combat training Engine mod
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FOV Slider and Player Height
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About this mod
Adjust FOVs/PlayerScale with sliders without messing up the Terminal Display and Pipboy.
Nexus requirements
Off-site requirements
Mods requiring this file
Mod name | Notes |
---|---|
FOV Slider and Player Height (Russian translation) | |
People Aren’t the Same Height Todd | Highly recommended to set the player’s height away from Todd’s 6′ 1. Set the slider in MCM to 0.89 for 5ft 5 in, 0.96 for 5ft 10in. |
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.2
Version 1.1
Version 1.0
Custom FOV and player scale will distort or cause misalignment when using terminal or entering power armor or vault door animation. The
main point of this mod is to dynamically change FOV/scale during those moments. You don’t need this mod if those issues don’t bother you.
This mod adds an MCM menu that allows you to easily adjust various Field of Views and Player Height in-game, without messing up the Terminal Display and Pipboy. Settings are stored and will stay after restarting the game, settings are persistent across every saves.
Using Player.SetScale through console command causes Terminal/Power Armor/Vault door animations to misalign.
To remedy this, the mod dynamically change the FOV and Player Height via a small script to default (changeable) values when you are using Terminals/Power Armors/VaultDoorConsole.
The FOV and scale sliders are incorporated as a complete package for convenience.
Also make sure you have enabled modding by adding following lines into Fallout4Custom.ini :
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Limitations & Known Issues
High FOV values can cause massive clippings, so use high FOV at your own discrete.
The Player Height affects the movement speed and potentially melee damage. Movements speed bug occurs when you change height and can only be fixed by restarting the game. Weapon reticles are be affected at high/low values.
There is also currently no way to implement PipboyFOV, the only way to do so is through «fov xx» console command while the Pipboy is opened. This is planned and will come eventually if I found a way to implement it.
Credits
Preston Garvey
Todd Howard
F4SE team for F4SE
registrator2000 for Mod Configuration Menu
Special thanks to Caites and garydunlop96 for bug testing.